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查询码:00001088
draco与threejs完美结合
来源:https://blog.csdn.net/weixin_40011134/article/details/80950986
作者: 朱凡 于 2020年03月01日 发布在分类 / FM组 / FM_App 下,并于 2020年03月01日 编辑
阅读 阅读数 读数 来自 压缩 博客 模型 学习 buffergeometry threejs

draco与threejs完美结合

简介

three.js可以说是非常有名了,它是一个JavaScript库,帮助我们在浏览器中绘制、控制3D场景。官网有很多炫酷的示例项目,还有文档以及例子。

这是本项目演示效果(demo源码)

工程目录

  • threejsJoinDracoDemo
    • js
      • three.min.js
      • OrbitControls.js
      • draco_decoder.js
      • DRACOLoader.js
    • models
      • bunny.drc //测试用的模型
    • demo.html

.js下载和.drc下载

js 功能
three.min.js three.js的核心
OrbitControls.js three.js的相机控制器,用于鼠标拖动、旋转
draco_decoder.js draco解码
DRACOLoader.js draco加载

示例代码

<!DOCTYPE html>
<html lang="en">
<head>
	<meta charset="UTF-8">
	<title>draco with three js</title>
</head>
<script src="js/three.min.js"></script>
<script src="js/DRACOLoader.js"></script>
<script src="js/draco_decoder.js"></script>
<script src="js/OrbitControls.js"></script>
<script>
  'use strict';
  var camera, cameraTarget, scene, renderer;
  function threejsInit() {
    var container = document.createElement('div');
    document.body.appendChild(container);
    //创建镜头
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 1000);
    camera.position.set(3, 0.15, 3);
    //指定镜头朝向
    cameraTarget = new THREE.Vector3(0, 0, 0);
    camera.lookAt(cameraTarget);
    //创建场景
    scene = new THREE.Scene();
    //用白色填充背景
    scene.fog = new THREE.Fog(0xffffff, 2, 15);
    // 添加两个光源,一个黄、一个白
    scene.add(new THREE.HemisphereLight(0x443333, 0x111122));
    addShadowedLight(1, 1, 1, 0xffffff, 5);
    addShadowedLight(0.5, 1, -1, 0xffaa00, 5);
    //创建相机控制
    var controls = new THREE.OrbitControls(camera);
    controls.addEventListener('change', render);
    // 创建渲染器renderer
    renderer = new THREE.WebGLRenderer({antialias: true});
    renderer.setClearColor(scene.fog.color);
    renderer.setPixelRatio(window.devicePixelRatio);
    renderer.setSize(window.innerWidth, window.innerHeight);
    container.appendChild(renderer.domElement);
    window.addEventListener('resize', onWindowResize, false);
  }
  //监听浏览器窗口大小的变化,从而改变绘制区域
  function onWindowResize() {
    camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();
    renderer.setSize(window.innerWidth, window.innerHeight);
  }
  //刷新每一帧
  function threejsAnimate() {
    requestAnimationFrame(threejsAnimate);
    render();
  }
  function render() {
    renderer.render(scene, camera);
  }
  //添加光源
  function addShadowedLight(x, y, z, color, intensity) {
    const directionalLight = new THREE.DirectionalLight(color, intensity);
    directionalLight.position.set(x, y, z);
    scene.add(directionalLight);
  }
  //缩放模型至合适大小、移动模型至合适位置
  function resizeGeometry(bufferGeometry, material) {
    var geometry;
    // Point cloud does not have face indices.
    if (bufferGeometry.index == null) {
      geometry = new THREE.Points(bufferGeometry, material);
    } else {
      bufferGeometry.computeVertexNormals();
      geometry = new THREE.Mesh(bufferGeometry, material);
    }
    // Compute range of the geometry coordinates for proper rendering.
    bufferGeometry.computeBoundingBox();
    const sizeX = bufferGeometry.boundingBox.max.x - bufferGeometry.boundingBox.min.x;
    const sizeY = bufferGeometry.boundingBox.max.y - bufferGeometry.boundingBox.min.y;
    const sizeZ = bufferGeometry.boundingBox.max.z - bufferGeometry.boundingBox.min.z;
    const diagonalSize = Math.sqrt(sizeX * sizeX + sizeY * sizeY + sizeZ * sizeZ);
    const scale = 1.0 / diagonalSize;
    const midX =
      (bufferGeometry.boundingBox.min.x + bufferGeometry.boundingBox.max.x) / 2;
    const midY =
      (bufferGeometry.boundingBox.min.y + bufferGeometry.boundingBox.max.y) / 2;
    const midZ =
      (bufferGeometry.boundingBox.min.z + bufferGeometry.boundingBox.max.z) / 2;
    geometry.scale.multiplyScalar(scale);
    geometry.position.x = -midX * scale;
    geometry.position.y = -midY * scale;
    geometry.position.z = -midZ * scale;
    geometry.castShadow = true;
    geometry.receiveShadow = true;
    return geometry;
  }
  // Global Draco decoder type.
  var dracoDecoderType = {};
  var dracoLoader;
  function createDracoDecoder() {
    dracoLoader = new THREE.DRACOLoader();
    //dracoLoader.setDracoDecoderType(dracoDecoderType);
  }
  createDracoDecoder();
  // bufferGeometry is a geometry decoded by DRACOLoader.js
  function onDecode(bufferGeometry) {
    const material = new THREE.MeshStandardMaterial({vertexColors: THREE.VertexColors});
    const geometry = resizeGeometry(bufferGeometry, material);
    const selectedObject = scene.getObjectByName("my_mesh");
    scene.remove(selectedObject);
    geometry.name = "my_mesh";
    scene.add(geometry);
  }
  // Download and decode the Draco encoded geometry.
  function downloadEncodedMesh(filename) {
    // Download the encoded file.
    const xhr = new XMLHttpRequest();
    xhr.open("GET", filename, true);
    xhr.responseType = "arraybuffer";
    xhr.onload = function (event) {
      const arrayBuffer = xhr.response;
      if (arrayBuffer) {
        dracoLoader.setVerbosity(1);
        dracoLoader.decodeDracoFile(arrayBuffer, onDecode);
      }
    };
    xhr.send(null);
  }
  window.onload = function () {
    const fileInput = document.getElementById('fileInput');
    fileInput.onclick = function () {
      this.value = '';
    }
    fileInput.addEventListener('change', function (e) {
      const file = fileInput.files[0];
      console.log(file);
      const reader = new FileReader();
      reader.onload = function (e) {
        // Enable logging to console output.
        dracoLoader.setVerbosity(1);
        dracoLoader.decodeDracoFile(reader.result, onDecode);
      }
      reader.readAsArrayBuffer(file);
    });
    threejsInit();
    threejsAnimate();
    //自动加载一个示例模型bunny.drc
    downloadEncodedMesh('models/bunny.drc');
  }
</script>
<body>
<div id="page-wrapper">
	<h1>Open a draco compressed file (.drc):</h1>
	<div>
		<input type="file" id="fileInput">
	</div>
</div>
</body>
</html>




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