three.js可以说是非常有名了,它是一个JavaScript库,帮助我们在浏览器中绘制、控制3D场景。官网有很多炫酷的示例项目,还有文档以及例子。
这是本项目演示效果(demo源码)
js | 功能 |
---|---|
three.min.js | three.js的核心 |
OrbitControls.js | three.js的相机控制器,用于鼠标拖动、旋转 |
draco_decoder.js | draco解码 |
DRACOLoader.js | draco加载 |
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>draco with three js</title> </head> <script src="js/three.min.js"></script> <script src="js/DRACOLoader.js"></script> <script src="js/draco_decoder.js"></script> <script src="js/OrbitControls.js"></script> <script> 'use strict'; var camera, cameraTarget, scene, renderer; function threejsInit() { var container = document.createElement('div'); document.body.appendChild(container); //创建镜头 camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 1000); camera.position.set(3, 0.15, 3); //指定镜头朝向 cameraTarget = new THREE.Vector3(0, 0, 0); camera.lookAt(cameraTarget); //创建场景 scene = new THREE.Scene(); //用白色填充背景 scene.fog = new THREE.Fog(0xffffff, 2, 15); // 添加两个光源,一个黄、一个白 scene.add(new THREE.HemisphereLight(0x443333, 0x111122)); addShadowedLight(1, 1, 1, 0xffffff, 5); addShadowedLight(0.5, 1, -1, 0xffaa00, 5); //创建相机控制 var controls = new THREE.OrbitControls(camera); controls.addEventListener('change', render); // 创建渲染器renderer renderer = new THREE.WebGLRenderer({antialias: true}); renderer.setClearColor(scene.fog.color); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(window.innerWidth, window.innerHeight); container.appendChild(renderer.domElement); window.addEventListener('resize', onWindowResize, false); } //监听浏览器窗口大小的变化,从而改变绘制区域 function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); } //刷新每一帧 function threejsAnimate() { requestAnimationFrame(threejsAnimate); render(); } function render() { renderer.render(scene, camera); } //添加光源 function addShadowedLight(x, y, z, color, intensity) { const directionalLight = new THREE.DirectionalLight(color, intensity); directionalLight.position.set(x, y, z); scene.add(directionalLight); } //缩放模型至合适大小、移动模型至合适位置 function resizeGeometry(bufferGeometry, material) { var geometry; // Point cloud does not have face indices. if (bufferGeometry.index == null) { geometry = new THREE.Points(bufferGeometry, material); } else { bufferGeometry.computeVertexNormals(); geometry = new THREE.Mesh(bufferGeometry, material); } // Compute range of the geometry coordinates for proper rendering. bufferGeometry.computeBoundingBox(); const sizeX = bufferGeometry.boundingBox.max.x - bufferGeometry.boundingBox.min.x; const sizeY = bufferGeometry.boundingBox.max.y - bufferGeometry.boundingBox.min.y; const sizeZ = bufferGeometry.boundingBox.max.z - bufferGeometry.boundingBox.min.z; const diagonalSize = Math.sqrt(sizeX * sizeX + sizeY * sizeY + sizeZ * sizeZ); const scale = 1.0 / diagonalSize; const midX = (bufferGeometry.boundingBox.min.x + bufferGeometry.boundingBox.max.x) / 2; const midY = (bufferGeometry.boundingBox.min.y + bufferGeometry.boundingBox.max.y) / 2; const midZ = (bufferGeometry.boundingBox.min.z + bufferGeometry.boundingBox.max.z) / 2; geometry.scale.multiplyScalar(scale); geometry.position.x = -midX * scale; geometry.position.y = -midY * scale; geometry.position.z = -midZ * scale; geometry.castShadow = true; geometry.receiveShadow = true; return geometry; } // Global Draco decoder type. var dracoDecoderType = {}; var dracoLoader; function createDracoDecoder() { dracoLoader = new THREE.DRACOLoader(); //dracoLoader.setDracoDecoderType(dracoDecoderType); } createDracoDecoder(); // bufferGeometry is a geometry decoded by DRACOLoader.js function onDecode(bufferGeometry) { const material = new THREE.MeshStandardMaterial({vertexColors: THREE.VertexColors}); const geometry = resizeGeometry(bufferGeometry, material); const selectedObject = scene.getObjectByName("my_mesh"); scene.remove(selectedObject); geometry.name = "my_mesh"; scene.add(geometry); } // Download and decode the Draco encoded geometry. function downloadEncodedMesh(filename) { // Download the encoded file. const xhr = new XMLHttpRequest(); xhr.open("GET", filename, true); xhr.responseType = "arraybuffer"; xhr.onload = function (event) { const arrayBuffer = xhr.response; if (arrayBuffer) { dracoLoader.setVerbosity(1); dracoLoader.decodeDracoFile(arrayBuffer, onDecode); } }; xhr.send(null); } window.onload = function () { const fileInput = document.getElementById('fileInput'); fileInput.onclick = function () { this.value = ''; } fileInput.addEventListener('change', function (e) { const file = fileInput.files[0]; console.log(file); const reader = new FileReader(); reader.onload = function (e) { // Enable logging to console output. dracoLoader.setVerbosity(1); dracoLoader.decodeDracoFile(reader.result, onDecode); } reader.readAsArrayBuffer(file); }); threejsInit(); threejsAnimate(); //自动加载一个示例模型bunny.drc downloadEncodedMesh('models/bunny.drc'); } </script> <body> <div id="page-wrapper"> <h1>Open a draco compressed file (.drc):</h1> <div> <input type="file" id="fileInput"> </div> </div> </body> </html>